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Downtown-Sherbert800

7
Posts
A member registered Jul 22, 2022

Recent community posts

There are a few "audio instances" glitches in the latest so far version of the game, v1.1... So, the music is by default being set to start up playing when the pet is being chosen, and the room for that pet is being loaded... If a player chooses to mute the sound before entering the "Gym", then after returning to the room with a pet, the music is being reset, or, in other words, it starts playing from the start as if it never was muted, but just got reset... And it appears that if the player chooses not to mute the music before entering the "Gym", the game decides to start up a new audio as if it was muted, thus forcing the game to have the game playing two music instances at the same time, glitching up the sound of it... But the thing is, if repeated, there will be three, four, five music instances playing at the same time... And it can be done up to the infinity... And the only way to "clear" those music instances out is to "Mute" the sounds and then enter and leave the "Gym"... Thus initiating the start of a new instance which is to be used for music.

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In 0.63a ver after finding the desserted people on the hills, following them and then choosing the option "Leave the villagers"(though there's only one left) gives you an error which states that "passage doesn't exist"

Thx. Lol, I didn't even notice there was settings menu...

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How are you getting all those stats so low? Is there any specific specie that doesn't give you any "stats boosted" (as I didn't find kobold specie)? Or was it just modifying the code in panel to get that result?

It can be found in mountains. When you stumble upon the wizard's tower try saying you're not there to help him and that's how you start the fight with manticore...

It's good to know... Also, yeah, I meant lemon slimes, those which are in the forest, not on the hills... Maybe that was some kind of a glitch in a browser or something else... Anyways, after I restarted my pc the problem with the "Slime Quest part 3" was gone... Also, I just remembered of another glitches that I've forgotten to add to the previous comment, so here they are:

The mage in mountains doesn't ask of which reward do you prefer after defeating his manticore... He instead gives you the one, you've chosen the previous time you've succeed in that exact task... The glitch wears off after you "die" to the manticore or choose to help the mage in his experiment instead of fighting his pet... I think that's the problem with the integer... It seems as if the line of code like  "mage's_pet_defeated_reward = null;" is missing after choosing the reward and getting it...

Also, the wyvern's egg can be eaten after choosing the option of "selling it to cabals" and right before choosing the parameter you want to train... So it's like you're giving them the egg and while they are taking it from you you suddenly break it open and consume it's contents and still get the training...

Reporting some bugs in 0.6.3 ver... Beware of the spoilers ahead:




Dunno whether the quest is just unfinished or did it bug but the "bring some slimes" (gonna call it like this here) glitches the moment you give the requester 3 of them (he takes 2, as at the previous stage of quest) and the quest gets stuck (as it is no more possible to catch more lime slimes after you get the requested amount). Also there is a problem about inns, as there is no "wake up"/"leave" button after you decide to get some rest... I didn't really check the one at the jungle isle, but the one at the port (west city) had this. Also I'm not really sure, but there might be the problem with the shaman from the jungle isle's quest for the "stardust hammer"... Each time I tried to "run" buttons just disappeared and there was a need to undo that action. I believe it happened like 27 out of 27 times (3 tries, each try had 10-15 undoes used) I tried (yeah, it was a tough enemy for me, yet the toughest was for the sword I didn't even bother using)...